![]() ![]() ![]() Les points de sauvegarde qui restaure intégralement nos pv c’est carrément plus agréable. ![]() sauf qu’on nous le dit JAMAIS, et je ne l’ai pas remarqué au début. En fait on a une sauvegarde auto dès qu’on passe une porte. Par contre punaise on ne peut pas sauvegarder en ville une fois sorti des égouts ? ça doit faire 30 minutes que j’ai pas sauvegardé et comme il y a pas de sauvegarde auto ça me stresse un peu. Oof le boulot au Wakdonald est chaud mais sympa en vrai, j’aime bien ce mini jeu. Oh stylé le passage à la Link’s Awakening ! Il y a un côté plateforme exigeant mais juste. La VF des textes du jeu est impeccable ! OMG les écureil ninja. ok je m’attendais pas non plus à l’empunt à Métal Gear. Par contre niveau histoire c’est absolument du Chrono Tigger like, avec évidemment le changement de visuels à chaque époque. Les combats de boss sont vachement plus intéressants ! Le gameplay est plus orienté action avec pas mal de puzzles. En fait dans le jeu on peut voyager dans le temps et c’est représenté via les différents styles visuel (pixel art minimalist “filtre vert GameBoy”, pixel art minimalist “Neo Rétro”, pixel art style “Mana/Chrono trigger”, de la 3D style “chibi smarphone”). D’accord donc ce jeu c’est vraiment un jeu, pas juste une expérimentation. Ah j’aime beaucoup les visuels et l’interface très “gameboy advance” visuellement avec une touche de Chrono Trigger mais avec un gameplay d’action plus proche de Mana ? Le pixel art de ce jeu est bien plus fin et il y a enfin des fonds animés etc. pourquoi ? Ok donc le début du jeu fait clairement clin d'oeil au premier jeu. Je joue sur PC et il n’y a aucun moyen de jouer en mode fenêtré ou de changer les dimensions du jeu. If a player's HP reaches zero, they lose.24h 27m Played Jeu en français. enemy row doesn't have any cards), then your card on that row will attack the enemy player and decrease the player HP. If opposing sides don't block each other (ex. If two cards are placed in a row, when the front card is defeated, the card hiding in the back will come to the front.Ĥ. If you or the enemy have more attack power than the opposing side's health, then you'll kill them.ģ. If opposing sides block each other, than they'll clash. If you have enough maana, you can bring one to the field, where they'll be able to attack other enemies and the enemy player.Ģ. You get cards, choose which ones to discard and to keep. If you don't have enough cards, then you'll get constant repeat cards whenever it's your turn.ġ. When enemies pile up on cards, you'll have to respond by dispatching your enemy cards and bringing in your cards to attack. If your field is full, or you don't have enough maana to place in all of your cards, you'll have to discard them for one additional maana, To drag them out, simply move them back out on the left side.Choosing which cards to pull out and which cards to bring in are key to victory. You have to get rid of your deck on hand each turn. Some cards have certain properties that allow for them to attack from the back, but they stay dormant until the front card gets defeated, in which they'll take it's place. Now this is starting to sound a lot like Hearthstone, right? On each side of the row are spots for a card to be up front and back. ![]() Your card will still deal damage though, so if your attack power is enough to destroy their card, both cards will get defeated on the spot. If your opponent has more attack than your card's health, then the card gets defeated. If there is an opposite card blocking, then the two front cards will lash out in a duel. If there's no enemy card blocking that row, then your card will be deal damage to your opponent (And vice versa). There are three rows where encounters happen. Feel free to let me know the correct terms and I'll change em.) (Since I didn't bother to read the tutorial that one of the characters gives you, I'll detail it with my own terms and stuff. Here's a visual view of the background to get an idea. Unlike Hearthstone though, you have less control over how your enemies attack. To place cards, simply take the one you have on hand and place it in the battlefield.When placing cards (unless the card has a certain property), the card will "sleep", and won't directly attack until the next turn. You have Maana (not mana), and you can only place cards on the field if you have enough maana for their cost. To do this, you'll have to place out minions cards that will do damage for you each turn. Your objective is to hit your enemy's HP to 0 (revolutionary, amirite) and keep your HP from going to 0. The long story short, you'll probably understand this game easily if you've played games like Hearthstone, because that's basically what this game is. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |